Showing 5 open source projects for "java game script"

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  • 1
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks...
    Downloads: 4 This Week
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  • 2
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 1 This Week
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  • 3
    PC_Workman_HCK

    PC_Workman_HCK

    AI-powered PC monitoring that explains. Not shows numbers/spikes.

    PC_Workman is what 680 hours of coding after warehouse shifts looks like. Built on a laptop hitting 94°C, this AI-powered monitoring tool does what Task Manager can't: it understands your system, not just measures it. Features: - Time travel monitoring - debug issues from hours ago - AI diagnostics with HCK_GPT - Custom fan curves with profiles - Floating always-on-top widget - 2D system map - Cross-GPU support (NVIDIA/AMD/Intel) Four complete rebuilds. 29 features killed....
    Downloads: 1 This Week
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  • 4
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    ...The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for building houses or early-game tasks), and inference scripts that instantiate agents from pretrained weights. Key modules include the behavioral cloning logic, the agent wrapper, and data loading pipelines (with an accessible skeleton for loading Minecraft demonstration data). The repo also includes a run_agent.py script for testing an agent interactively, and an agent.py module encapsulating the control logic.
    Downloads: 0 This Week
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  • 5
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform...
    Downloads: 7 This Week
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