Showing 11 open source projects for "frame by frame video editor"

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  • 1
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    OptiScaler is an open-source modding tool designed to enhance graphics performance and flexibility in modern PC games by allowing users to replace or modify built-in upscaling technologies. Instead of relying on the upscaling method originally integrated by a game developer, the software intercepts the game’s rendering pipeline and redirects it to alternative technologies chosen by the user. This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the...
    Downloads: 132 This Week
    Last Update:
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  • 2

    Blunt

    Reusable code for building video games with Jogamp NEWT

    Provides a framework for building a game engine with the windowing toolkit Jogamp NEWT, as well as utility code specifically related to video game programming in Java 8. Depends on OWG_UTIL, OWG-GL, JOGL, Competent Audio.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Shopne-Arcade

    Shopne-Arcade

    A frontend for GnGeo emulator written purely in Python

    Shopne Arcade is a front-end application designed to easily play Neo Geo system games on PC. It's interface is compatible for screens with low resolution such as 640x480 pixels. It lets users play Neo Geo system games from one interface where users will be able pick different game play experience settings such as Neo Geo games video resolutions, audio sampling rates, etc. Shopne Arcade is written in pure Python language without any external dependencies making it portable across various...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Reshade

    Reshade

    ReShade is a generic post-processing injector for games and videos.

    ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
    Downloads: 7 This Week
    Last Update:
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  • Pylon is an All-in-one B2B Support Platform for modern B2B businesses. Icon
    Pylon is an All-in-one B2B Support Platform for modern B2B businesses.

    Pylon is a modern support system that integrates with all B2B channels like Slack and Team.

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  • 5
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Frank Engine

    Frank Engine

    A 2D game engine and level editor

    Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Zeta Engine

    Zeta Engine

    2D ARPG Engine

    Zeta Engine Is a simple 2-Dimensional Data Driven ARPG Engine aimed to create ARPG Games by desribing Data from XML Files and adding behaviour with Lua language. You can create simple to Advanced features without even touching the engine's core code thought an extensive Lua API. As for now, the gui System is CEGUI cause it can use the same data types as the Engine's. Currently Third Party software supported: Partial* Tiled Map support Partial* Dark Function Editor Support *By...
    Downloads: 0 This Week
    Last Update:
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  • 8
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 6 This Week
    Last Update:
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  • 9
    GameWizzard

    GameWizzard

    GameWizzard is a Sprite editor.

    https://www.youtube.com/watch?v=ztaAoPuQv8k When I started this project I wanted to create an user friendly editor that can be used by developers or non technical people. If it's not as friendly as I intended is because I didn't had any help or input from others. The flow of this editor is very simple: 1.Load an image, define the image modules(eg: legs, body, arms, heads, etc) 2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated) 3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown). ...
    Downloads: 0 This Week
    Last Update:
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  • 10
    libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
    Downloads: 9 This Week
    Last Update:
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  • 11
    The TAS Movie Editor (tas-editor) provides a GUI frontend and intuitive frame input editing facilities for Tool-Assisted Speedruns. Currently, Snes9x (SMV), Gens (GMV), FCE Ultra (FCM), Famtasia (FMV) and VisualBoyAdvance (VBM) movie files are supported.
    Downloads: 1 This Week
    Last Update:
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