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XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
Adzerk's ad serving APIs allow developers to build and scale innovative, server-side ad platforms without reinventing the wheel.
Adzerk's APIs make it easy for engineers and PMs to build their own server-side, fully-customized ad server. Top e-retailers and user communities use Adzerk to build innovative ad servers to promote anything from native ads to internal content to sponsored listings (where vendors and sellers pay for their organic listing to be promoted in search and browsing results).
Engineers reliably see a 90%+ reduction in dev time using Adzerk’s APIs versus doing it entirely from scratch. Adzerk’s customer list includes Fortune 500 brands, public companies, and unicorn startups, including Bed Bath & Beyond, LiveNation/TicketMaster, Wattpad, TradingView, imgur, Strava, and many more.
Our Ad.Product community makes it easy for product managers, engineers, ad ops, and others to discover and discuss how to build innovative, user-first ad platforms.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.