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  • 1
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    ...The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
    Downloads: 7 This Week
    Last Update:
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  • 2
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
    Downloads: 0 This Week
    Last Update:
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  • 3

    cerrla

    The CERRLA algorithm, developed by Sam Sarjant

    This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Ms. Pac-Man Framework

    Ms. Pac-Man Framework

    Using reinforcement learning with relative input to train Ms. Pac-Man

    This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA. The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen.
    Downloads: 0 This Week
    Last Update:
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  • Power through agendas and documents, make more informed decisions and conduct board meetings faster. Icon
    Power through agendas and documents, make more informed decisions and conduct board meetings faster.

    For team managers searching for a solution to manage their meetings

    iBabs not only captures the entire decision-making process – it takes all the paperwork out of meetings. iBabs empowers everyone who has ever organized or attended, a meeting. With a seemingly simple app that offers complete control and a comprehensive overview of all those fiddly details. With about 3000 organizations and over 300,000 users, iBabs gives you peace of mind. So you can quickly organize effective meetings, and good decisions can be made with confidence. iBabs didn’t just happen overnight. We started analyzing and simplifying board meeting processes many years ago. We understand all the work that goes into meetings, and how to streamline everything so it all flows smoothly. On any device, confidentially, securely and automatically. Make good decisions with confidence.
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  • 5
    The Free Connectionist Q-learning Java Framework is an library for developing learning systems. Keywords: qlearning, artificial intelligence, alife, neural nets, neural networks, machine learning, reinforcement learning unsupervised learning agents lejos
    Downloads: 0 This Week
    Last Update:
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  • 6
    PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
    Downloads: 0 This Week
    Last Update:
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  • 7
    RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
    Downloads: 0 This Week
    Last Update:
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  • 8
    The ultimate Reinforcement Learning Simulator!!!
    Downloads: 0 This Week
    Last Update:
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