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The SILE Typesetter — Simon’s Improved Layout Engine
SILE is a typesetting system; its job is to produce beautiful printed documents. Conceptually, SILE is similar to TeX—from which it borrows some concepts and even syntax and algorithms—but the similarities end there. Rather than being a derivative of the TeX family SILE is a new typesetting and layout engine written from the ground up using modern technologies and borrowing some ideas from graphical systems such as InDesign.
...Even if it seemed to be the worst thing ever, I *NEED* to develop software for my own well being and even if I apparently - after over 20 years since the first lines of code I wrote - I improved my ability not a single bit than it is like that and I can't change it.
BTW: there was feedback indeed: from the own 'family': "it is done by YOU so it cannot be of use for anybody!"
(Literally: it contains algorithms and algorithms are evil and are non-existent in usable software)
Fast and easy-to-use pathfinding library for grid-based games
Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
Unified cloud-based platform for dialing, emailing, appointment scheduling, lead management and much more.
Adversus is an outbound dialing solution that helps you streamline your call strategies, automate manual processes, and provide valuable insights to improve your outbound workflows and efficiency.
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.