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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Activity for GLScene</title><link>https://sourceforge.net/p/glscene/activity/</link><description>Recent activity for GLScene</description><language>en</language><lastBuildDate>Thu, 26 Feb 2026 05:58:14 -0000</lastBuildDate><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/9d50412abf/?limit=25#8ae9</link><description>I don't have much knowledge. Can I have a demo</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Thu, 26 Feb 2026 05:58:14 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/9d50412abf/?limit=25#8ae9</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/9d50412abf/?limit=25#4bfa</link><description>maybe there are examples of the program</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Tue, 24 Feb 2026 17:16:14 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/9d50412abf/?limit=25#4bfa</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#1e01</link><description>Hello! Can you give me instructions on how to install 2025?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Sat, 21 Feb 2026 10:52:31 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#1e01</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/9d50412abf/?limit=25#4060</link><description>Hola! Dónde puedo ver los rayos del sol? cómo hacerlo? Gracias! Hello! where can I see the sun's rays? how to do it? Thank you! (God rays). Delphi 12 GLscene 2</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Tue, 17 Feb 2026 07:58:16 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/9d50412abf/?limit=25#4060</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/59c6eb0a70/?limit=25#1138</link><description>John, please use only GLScene 2.2 version for Win32, but GXScene is being developed for Win64.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 04 Feb 2026 16:57:40 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/59c6eb0a70/?limit=25#1138</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#d527</link><description>leon, Please use only GLScene 2.2 version for Win32, but GXScene is being developed for Win64.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 04 Feb 2026 16:56:09 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#d527</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#f486</link><description>with obj, 3ds models, everything works, but when you load md5mesh in 64 bits, it throws an error</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Tue, 03 Feb 2026 03:38:21 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#f486</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#4367</link><description>el primero de screen</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Mon, 02 Feb 2026 12:58:32 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#4367</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#2adb</link><description>32 bit = ok and 64bit = error ~~~ GLActor1.LoadFromFile('model/player.md5mesh'); GLActor1.AddDataFromFile('model/walk.md5anim'); GLActor1.AnimationMode:=aamLoop; GLActor1.Interval:=60; GLActor1.SwitchToAnimation(0); GLActor1.MeshObjects[1].Visible:=false; GLActor1.Scale.Scale(0.05); GLActor1.OverlaySkeleton:=true; GLActor1.Skeleton.Frames.ConvertQuaternionsToRotations;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Mon, 02 Feb 2026 12:57:02 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#2adb</guid></item><item><title>leon posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#7f58</link><description>Hello! problem installing GLSCene 2.2. ^( on 64 bits... on 32 bits everything is well installed, and on 64 =gives an error: designide, or PasDblStrUtils in '..\Source\PasDblStrUtils.pas'; and because of this problem pr: BoneID := aBoneID; md5mesh. thanks Hola! la problema de instalación de GLSCene 2.2. ^( de 64 bit... o 32 bit todo está bien establecido, en 64 =da el error: designide, o PasDblStrUtils in '..\Source\PasDblStrUtils.pas'; i debido a este problema pr: BoneID: = aBoneID; md5mesh / gracias...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">leon</dc:creator><pubDate>Mon, 02 Feb 2026 12:42:59 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/c041c552db/?limit=25#7f58</guid></item><item><title>BaoZengLi posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/e956364626/?limit=25#24a4</link><description>Cut out the green area？ Thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BaoZengLi</dc:creator><pubDate>Sat, 31 Jan 2026 03:27:07 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/e956364626/?limit=25#24a4</guid></item><item><title>John Kidikian posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/30d1366ad2/?limit=25#db7e</link><description>Hello All, I am returning to a topic which I have not been able to make it work. I would like to use the CSG operations between a revolution solid and a cylinder. I tried following the various examples in the meshes folder. Freeform and feedback were used however no results were shown (as if nothing happened). Does someone have a working example from which I can base myself on. NOTE: awhile back there was a thread for intersecting two spheres (it's gone now, and when I tried it at that time there...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Kidikian</dc:creator><pubDate>Wed, 10 Dec 2025 18:41:49 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/30d1366ad2/?limit=25#db7e</guid></item><item><title>John Kidikian posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/59c6eb0a70/?limit=25#435f</link><description>Hello All, I was unable to install the 64-bit version of GLScene. SPECIFICS: Delphi version: community edition 12 Version 29.0.52631.8427 GLScene zip: GLXEngine_v2025_as_GLScene_GXScene_v2.5 What Works: the 32 bit download installs as expected as per PDF instructions 1. open project, 2. compile each RT (run-time) 3. install each DT (design-time) in the project manager we see both the folder and install icons. when right-clicking DT, in the pop-up menu we see the install menu option. before install...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Kidikian</dc:creator><pubDate>Wed, 10 Dec 2025 18:27:33 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/59c6eb0a70/?limit=25#435f</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Lazarus</title><link>https://sourceforge.net/p/glscene/discussion/lazarus/thread/f070e7bc27/?limit=25#ddd7/9fae</link><description>Sergio, there is no special installer for Lazarus. But it should be installed and work, otherwise fix problems and edit the installation help.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Tue, 09 Sep 2025 10:20:22 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/lazarus/thread/f070e7bc27/?limit=25#ddd7/9fae</guid></item><item><title>Sergio posted a comment on discussion Lazarus</title><link>https://sourceforge.net/p/glscene/discussion/lazarus/thread/f070e7bc27/?limit=25#ddd7</link><description>Maybe I understood better now. My doubt is,. When I install GLZscene it can be used with Lazarus ?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Thu, 04 Sep 2025 13:46:13 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/lazarus/thread/f070e7bc27/?limit=25#ddd7</guid></item><item><title>Sergio posted a comment on discussion Lazarus</title><link>https://sourceforge.net/p/glscene/discussion/lazarus/thread/f070e7bc27/?limit=25#c189</link><description>I use GLXscene . Where is the installer for GLScene for Lazarus ? I could not find in SourceForge . Can you give me the link</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Thu, 04 Sep 2025 13:15:29 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/lazarus/thread/f070e7bc27/?limit=25#c189</guid></item><item><title>lnebel posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/003af6445d/?limit=25#308f</link><description>Thanks Pavel, I don't know about the design time problem but for me the problem occurred when reading a 3ds file I saved from Blender years ago. Then, a few months ago the 3ds file could no longer be loaded and I recently located that the problem was the shininess property. There must have been a change in the code at some point? No errors were thrown so the error was not easy to locate. When debugging, I could see that the shininess value read from the file was in the thousands. I have no idea where...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">lnebel</dc:creator><pubDate>Thu, 07 Aug 2025 11:17:05 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/003af6445d/?limit=25#308f</guid></item><item><title>shine world modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#bf69</link><description>Thank you Pavel, I'm not so used to collaborate with teams and git, so I've missed this feature. I will add other adds/changes and I will describe here what they do. Silverio</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 07 Aug 2025 09:19:14 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#bf69</guid></item><item><title>shine world posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#bf69</link><description>Thank you Pavel, I'm not so used to collaborate with teams and git, so I've missed this feature. I will add other adds/changes and I will describe here what they do.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 07 Aug 2025 09:18:59 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#bf69</guid></item><item><title>Pavel Vassiliev modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=25#83f6</link><description>Shine world, Yes, NativeInt must be used not only in GLS.Scene but in all other units also. Instead changes in your fork you could include your improvements and fixies in https://github.com/glscene/GLXEngine/pulls I will add it later to the glxengine's trunk. Pavel</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 07 Aug 2025 08:47:57 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=25#83f6</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=25#83f6</link><description>Shine world, Yes, NativeInt must be used not only in GLS.Scene but in all other units also. Instead changes in your fork you could include your improvements and fixies in https://github.com/glscene/GLXEngine/pulls I will add it later to trunk. Pavel</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 07 Aug 2025 08:42:44 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=25#83f6</guid></item><item><title>shine world modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#92e3</link><description>In the first commit ( https://github.com/shineworld/GLXEngine/commit/c9d92b97b76f4567b92da8f99f6c3df9432b39fa ) I modified two things: 1] With the new compiler, TList and Inherited, it changed the type for Index from Integer to NativeInt, so I created the TListSize type so as to accommodate the two versions and avoid any incompatibility. 2] Each object in the scene has the ability to display axes, as infinite dashed lines. In my case I often need to display even a single axis, to be able to change...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 07 Aug 2025 06:38:36 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#92e3</guid></item><item><title>shine world posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#92e3</link><description>In the first commit ( https://github.com/shineworld/GLXEngine/commit/c9d92b97b76f4567b92da8f99f6c3df9432b39fa ) I modified two things: 1] With the new compiler, TList and Inherited, it changed the type for Index from Integer to NativeInt, so I created the TListSize type so as to accommodate the two versions and avoid any incompatibility. 2] Each object in the scene has the ability to display axes, as infinite dashed lines. In my case I often need to display even a single axis, to be able to change...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 07 Aug 2025 06:38:20 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#92e3</guid></item><item><title>shine world posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#0e97</link><description>Hi everyone, I have been using GLXEngine for a while now and would like to share some, albeit small, changes I have made to better align the library's functionality with my needs. I'll leave it to the project managers to decide if there is any interest in including them in the original package. Not knowing how to proceed, I have fork the library in github and will include the changes as commits. Many features are not built into the library itself but as additional units. I always leave all decisions...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 07 Aug 2025 06:25:39 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/06b77a7957/?limit=100#0e97</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/003af6445d/?limit=25#053b</link><description>Lars, we have a GLS.Material range limited to TGLShininess = 0..128, so the code will have a compiler error if the value is out of range during the design time, but the fix if (TmpShininess &gt;= 0) and (TmpShininess &lt;= 128) then Shininess := TmpShininess else Shininess := 0; in GLS.File3DS may be justified for binaries. Done. Check out the glsl DiffuseShader demo, for example. Pavel</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 07 Aug 2025 05:53:18 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/003af6445d/?limit=25#053b</guid></item><item><title>Pavel Vassiliev committed [r7534] on Code</title><link>https://sourceforge.net/p/glscene/code/7534/</link><description>Range shininess fixed</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 07 Aug 2025 05:51:47 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7534/</guid></item><item><title>lnebel posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/003af6445d/?limit=25#8d94</link><description>Hi, I think I have located a bug. In unit GLS.File3DS, at line 1536, shininess is assigned directly as a result of the MaxInteger function. However, shininess is limited to 0..128 (TGLShininess = 0..128), and if the result of MaxInteger is outside that range the code simply fails without and error. To fix it, I have added code to first read to a temporary variable and then check the range before assigning. I don't have rights to do the change in the code base, so could someone fix ths? function GetOrAllocateMaterial(materials:...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">lnebel</dc:creator><pubDate>Mon, 04 Aug 2025 13:08:19 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/003af6445d/?limit=25#8d94</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/47f1573a07/?limit=25#b49b</link><description>Hi Pavel . It is always a pleasure to read from you. GLScene / GXScene that I am using are the best in the world even without any additional component. I am succeding to use it. Thank you very much</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Sat, 02 Aug 2025 21:20:44 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/47f1573a07/?limit=25#b49b</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/47f1573a07/?limit=25#659b</link><description>Hi, Sergio. Sorry that no one answered some of your difficult questions. Maybe you're working with a previous version of the scene and studio, and there are problems with that. I only have time to upgrade GLScene to the latest Rad Studio, and even then it's usually delayed. Everyone is busy with their own tasks rather than the engine. We need to create new components, such as TGLTerraGlobe and TGLPlanet, which can load and procedurally generate texture maps while moving objects. A spherical relief...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Sat, 02 Aug 2025 08:19:31 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/47f1573a07/?limit=25#659b</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/47f1573a07/?limit=25#c380</link><description>Dear friends, This is a goodbye. I want to express my gratitude to GLScene/ GLXScene forums , and the invaluable help I have received from Eric, Pavel Vassiliev, Pascal, and a few others (whose names I won't search in previous posts). I learned a lot from you. Sadly, over time, I've noticed that many others in the community are only focused on solving their own problems rather than offering help to others. At 71’s, I’ve learned that those who don’t help others rarely reach the top. In the last 2...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Fri, 01 Aug 2025 22:49:18 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/47f1573a07/?limit=25#c380</guid></item><item><title>Pavel Vassiliev committed [r7533] on Code</title><link>https://sourceforge.net/p/glscene/code/7533/</link><description>updated and synced</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 01 Aug 2025 17:30:33 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7533/</guid></item><item><title>Pavel Vassiliev committed [r7532] on Code</title><link>https://sourceforge.net/p/glscene/code/7532/</link><description>updated and sync externals</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 01 Aug 2025 17:24:13 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7532/</guid></item><item><title>Pavel Vassiliev committed [r7531] on Code</title><link>https://sourceforge.net/p/glscene/code/7531/</link><description>updated and sync with github</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 01 Aug 2025 17:16:00 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7531/</guid></item><item><title>Pavel Vassiliev committed [r7530] on Code</title><link>https://sourceforge.net/p/glscene/code/7530/</link><description>updated and sync examples</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 01 Aug 2025 17:12:33 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7530/</guid></item><item><title>Pavel Vassiliev committed [r7529] on Code</title><link>https://sourceforge.net/p/glscene/code/7529/</link><description>Updated and sync with github</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 01 Aug 2025 16:36:07 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7529/</guid></item><item><title>Eric Walmsley posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/4225e43c0e/?limit=25#8b07</link><description>Hey Lars, Thanks for that - it's saved me days of effort. I got wrapped up in another issue that's needing sorted first. I was struggling to get sensible data from some TIFFs, but I think it's because they're way over the 4Gb limit and have been saved as BigTIFFs, so I need a Delphi unit/library that handles BigTIFF. Some months are just like the labours of Sisyphus .... Eric</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Walmsley</dc:creator><pubDate>Fri, 01 Aug 2025 09:29:58 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/4225e43c0e/?limit=25#8b07</guid></item><item><title>lnebel posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/4225e43c0e/?limit=25#86cd</link><description>Hi Eric, I struggled with this as well when I first implemented the TGLTerrainRenderer many years ago. It is not logic at all, but you need to normalize the vertical scale of TGLTerrainRenderer with the actual range of your data. The procedure below is taken out of context, but I think you can see what it is doing. procedure TGridTerrain.UpdateHDSScale; var HDSMaxAbsValue : Double; begin inherited; HDSMaxAbsValue := 32767; if (Grid.MaxValue - Grid.MinValue) &lt;&gt; 0 then begin if Abs(Grid.MaxValue) &gt;...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">lnebel</dc:creator><pubDate>Fri, 01 Aug 2025 06:55:46 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/4225e43c0e/?limit=25#86cd</guid></item><item><title>Eric Walmsley posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/4225e43c0e/?limit=25#cfe7</link><description>Hi, So, at the moment, I have GeoTIFF files and I'm using TGLHeightField to display the grid and create a DEM. The GeoTIFF files are huge and the performance of TGLHeightfield has fallen offa cliff, so I'm looking at TGLTerrainRenderer instead. TGLHeightTileFileHDS seems to be perfect for what I need to do, so I'm trying to create the HTF file from the TIFF using TGLHeightTileFile. When trying to add the height value, my data consists of Single values, but TGLHeightTileFile.CompressTile(x, y, ts,...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Walmsley</dc:creator><pubDate>Thu, 31 Jul 2025 08:21:52 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/4225e43c0e/?limit=25#cfe7</guid></item><item><title>mezl posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/459aa8d685/?limit=25#0eaa</link><description>Hello, How can I achieve the camera movement so that there is a point in the world (not in the screen center, camera does not have target), and the camera rotates and moves (based on mouse delta) in orbit around the target so that the point always remains on the exact same spot in the screen? I'm using the Cadencer to calculate cursor delta and rotate the camera, but I can't position the camera properly, where do I even get the projection matrix from when the render context does not exist yet?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mezl</dc:creator><pubDate>Thu, 26 Jun 2025 10:09:38 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/459aa8d685/?limit=25#0eaa</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/4d6ecd74c5/?limit=25#43b1</link><description>I did not get an answer to this question but I learned something that maybe is a reason for the few answers we see in the posts, on the contrary of what ocurred in the past. Possibly many of you already do this but here is an exaxample using ChatGP.T. I wanted an alternative way to create a triangular mesh of a rectangular shaped beam . Then I waent to CHAT GPT and typed " GLscene delphi code to create a triangukar nesh of a rectangular shaped beam". I got a good code . If you want to go deeper in...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Thu, 19 Jun 2025 12:45:35 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/4d6ecd74c5/?limit=25#43b1</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/4d6ecd74c5/?limit=25#43b1</link><description>I did not get an answer to this question but I learned something that maybe is a reason for for the few answers we see in the posts, on the contrary of the past. Possibly many of you already do this but here is an exaxample; I wanted an alternative way to create a triangukar mesh of a rectangular shaped beam . Then I waent to CHAT GPT and typed " GLscene delphi code to create a triangukar nesh of a rectangular shaped beam". I got a good code . If you want to go deeper go to the end part on NOTES...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Thu, 19 Jun 2025 12:40:07 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/4d6ecd74c5/?limit=25#43b1</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/4d6ecd74c5/?limit=25#51b0</link><description>Why do I get error “undeclared identifier “TriangleIndices ” in the line v1 := Mesh.Vertices[Mesh.TriangleIndices[i * 3]]; ? Code and USES below uses SysUtils, Classes, Graphics, Controls, Forms, ComCtrls, StdCtrls, ExtCtrls, dialogs,system.math, Winapi.Windows, GLS.ArchiveManager, GLS.SimpleNavigation, GLSL.CustomShader, GLSL.Shader, GLS.AVIRecorder, GLS.Material, GLSL.LineShaders, GLS.VectorFileObjects, GLS.Collision, GLS.FBORenderer, GLS.Objects, GLS.Scene, GLS.HUDObjects, GLS.SpaceText, GLS.MultiPolygon,...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Sat, 14 Jun 2025 22:54:17 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/4d6ecd74c5/?limit=25#51b0</guid></item><item><title>Sergio posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/36f5883fe6/?limit=25#9079</link><description>Hi friends. I think I am using the more recente version of GLscene (see my USES below) When I compile the Procedure below - to save a freeform as STL - I get the error message - Undeclared identifier: 'TriangleIndices' - in this line v1 := Mesh.Vertices[Mesh.TriangleIndices[i * 3]]; Can you help me with the right code. //////////// the code ////////// USES (without errors ) SysUtils, Classes, Graphics, Controls, Forms, ComCtrls, StdCtrls, ExtCtrls, dialogs,system.math, Winapi.Windows, GLS.ArchiveManager,...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Sat, 14 Jun 2025 22:44:55 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/36f5883fe6/?limit=25#9079</guid></item><item><title>LefjuCabro modified a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/b5b25f0b1b/?limit=25#7f7f</link><description>Hello, I may contact you because I have an issue when installing "GLXEngine v2025" on "Delphi 12.3 update 3" and "12.3 May Patch". Regarding, README.md, I followed these steps: 2. Run _setupDLL_admin.cmd to support external dynamic libraries 3. Configure the IDE settings and paths to source and sourcex 4. Open GLScene &amp; GXScene group projects, compile and install components When compiling my project using GLScene components I have a message error because Stage.Defines.inc file is missing. Do you...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LefjuCabro</dc:creator><pubDate>Thu, 12 Jun 2025 09:45:54 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/b5b25f0b1b/?limit=25#7f7f</guid></item><item><title>LefjuCabro posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/b5b25f0b1b/?limit=25#7f7f</link><description>Hello, I may contact you because I have an issue when installing "GLXEngine v2025" on "Delphi 12.3" update 3 and "12.3 May Patch". Regarding, README.md, I followed thses steps: 2. Run _setupDLL_admin.cmd to support external dynamic libraries 3. Configure the IDE settings and paths to source and sourcex 4. Open GLScene &amp; GXScene group projects, compile and install components When compiling I have an error message because Stage.Defines.inc file is missing. Do you have any idea how to solve that ? ...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LefjuCabro</dc:creator><pubDate>Thu, 12 Jun 2025 07:55:43 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/b5b25f0b1b/?limit=25#7f7f</guid></item><item><title>tambok posted a comment on discussion Lazarus</title><link>https://sourceforge.net/p/glscene/discussion/lazarus/thread/619e7a2203/?limit=25#13aa</link><description>Hi, i want to know the version of GLScene, that compatible to version of lazarus. Anyone knows? thanks Rergards Tbk</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">tambok</dc:creator><pubDate>Sat, 03 May 2025 09:43:16 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/lazarus/thread/619e7a2203/?limit=25#13aa</guid></item><item><title>tambok posted a comment on discussion Lazarus</title><link>https://sourceforge.net/p/glscene/discussion/lazarus/thread/b5c9040b4c/?limit=25#fe8f</link><description>Hallo, i still facing with this problem. I've tried using this: LoadFromTextFile(FileOpen1.Dialog.FileName); , but still get the same problem. is there a solution to this problem? Regards Tbk</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">tambok</dc:creator><pubDate>Sat, 03 May 2025 09:30:57 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/lazarus/thread/b5c9040b4c/?limit=25#fe8f</guid></item><item><title>Eric Walmsley posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/f69e983fc6/?limit=25#6afa/6ef9</link><description>Hi, Yes, that's how I've been telling people to resolve this, but was just hoping there might be a programming option I can use so they don't need to.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Walmsley</dc:creator><pubDate>Thu, 10 Apr 2025 08:46:21 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/f69e983fc6/?limit=25#6afa/6ef9</guid></item><item><title>shine world posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/f69e983fc6/?limit=100#6afa</link><description>Windows can set desired GPU for every program.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Wed, 09 Apr 2025 16:28:36 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/f69e983fc6/?limit=100#6afa</guid></item><item><title>Eric Walmsley posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/f69e983fc6/?limit=25#b8be</link><description>I have both an integrated Intel GPU and a dedicated Nvidia and occasionally run into problems when the Intel card is the primary one - users report grey blocks overlaying part of the application and an inability to click certain areas. These go away when you switch to the Nvidia card, so I was wondering if this selection can be done programatically in the application, perhaps when you create the Rendering Context on initialization? TLDR: Can you select the graphics card to use from within the ap...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Walmsley</dc:creator><pubDate>Wed, 09 Apr 2025 09:00:35 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/f69e983fc6/?limit=25#b8be</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/d6e596c663/?limit=25#aed8</link><description>Where are the units to acces this in GXscene ?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Sat, 05 Apr 2025 16:10:20 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/d6e596c663/?limit=25#aed8</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/5d419dddb4/?limit=25#fa64</link><description>I think the answer is in this post I found by chance https://sourceforge.net/p/glscene/discussion/Help/thread/9151164c/?limit=25#439c</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Fri, 04 Apr 2025 19:50:14 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/5d419dddb4/?limit=25#fa64</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</link><description>Is there an updated version of GLfileSTL. The one I downloaded seems to use previous names units, for example,ApplicationFileIO, GLCrossPlatform. Do you know any demo showing the application of this unit to export scene to STL ? Do you know any table showing the correlation between previous names and current ones ? Thanks in advance</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 19:33:54 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</link><description>Is there an updated version of GLfileSTL. The one I downloaded seems to use previous names units, for example,ApplicationFileIO, GLCrossPlatform. Do you know any demo showing the application of this unit to export scene to STL ? Do you know any table showing the correlation between previous names and current ones ? Thanks in advance //////////////////////////////////////////// // // This unit is part of the GLScene Project, http://glscene.org // {: GLFileSTL Support-code to load STL Files into TGLFreeForm-Components...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 19:33:19 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#761e</link><description>Hi Pavel. I installed well without removing my old GLScene. Should I remove previous GLScene? It is working although some demos present errors possibly because I am missing to adjust configurations and maybe paths. I think I can do it The main doubt is that I see that there are files GLS.File STL and also GXS.FileSTL. Are they alternatives ? In other words ... should I replace in my code my GLS units by the GXS ones For example replace USES....... GLS.SimpleNavigation, GLS.Texture,, ..GLS.FileSTL...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 19:32:01 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#761e</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#761e</link><description>Hi Pavel. I installed well withiut removing my old GLScene. Should I remove previous GLScene? It is working although some demos present errors possibly because I am missing to adjust configurations and maybe paths. I think I can do it The main doubt is that I see that there are files GLS.File STL and also GXS.FileSTL. Are they alternatives ? Do you know any demo showing how to export a scene to STL file using GLS.FileSTL ?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 18:37:26 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#761e</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#860f</link><description>Hi Pavel . Very nice to read from you. After some time do not changing my codes I am now going through GLScene. I will install GLXEngine now and comment. Seems to be an important evolution of GLScene. The reason for the changes I need to do is that I have a code in which I produce my objects with GLScene without problems. .I can create my objects in a parametric way just changing dimensions. By other reasons I need to transform my scenes in CAD STL files to avoid changing CAD drawings each time something...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 12:27:22 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#860f</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#860f</link><description>Hi Pavel . Very nice to read from you. After some time do not changing my codes I am now going through GLScene. I will install GLXEngine now and comment. Seems to be an important evolution of GLScene. The reason for the changes I need to do is that I have a code in which I produce my objects with GLScene without problems. .I can create my objects in a parametric way just changing dimensions. By other reasons I need to transform my scenes in CAD STL files to avoid changing CAD drawings each time something...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 12:26:43 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#860f</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#6fb0</link><description>Hi Pavel . Very nice to read from you. After some time do not changing my codes I am now going through GLScene. I will install GLXEngine now and comment. Seems to be an important evolution of GLScene. The reason for the changes I need to do is that I have a code in which I produce my objects with GLScene without problems. .I can create my objects in a parametric way just changing dimensions. By other reasons I need to transform my scenes in CAD STL files to avoid changing CAD drawings each time something...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 12:25:37 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#6fb0</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#6fb0</link><description>Hi Pavel . Very nice to read from you. After some time do not changing my codes I am now going through GLScene. I will install GLXEngine now and comment. Seems to be an important evolution of GLScene. The reason for the changes I need to do is that I have a code in which I produce my objects with GLScene without problems. .I can create my objects in a parametric way just changing dimensions. By other reasons I need to transform my scenes in CAD STL files to avoid changing CAD drawings each time something...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Mon, 31 Mar 2025 12:24:52 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#6fb0</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#828b</link><description>Sergio, why do you use an old units? More updated versions you can find at https://github.com/glscene/GLXEngine and if you improve something then test with demos and send a pull request there.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Sun, 30 Mar 2025 14:39:49 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#828b</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</link><description>Is there an updated version of GLfileSTL. The one I downloaded seems to use previous names units, for example,ApplicationFileIO, GLCrossPlatform. Do you know any demo showing the application of this unit to export scene to STL ? Do you know any table showing the correlation between previous names and current ones ? Thanks in advance //////////////////////////////////////////// // // This unit is part of the GLScene Project, http://glscene.org // {: GLFileSTL Support-code to load STL Files into TGLFreeForm-Components...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 26 Mar 2025 16:21:04 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</link><description>Is there an updated version of GLfileSTL. The one I downloaded seems to use previous names units, for examplem for exampleApplicationFileIO, GLCrossPlatform. Do you know any demo showing the application of this unit to export scene to STL ? Do you know any table showing the correlation between previous names and current ones ? Thanks in advance //////////////////////////////////////////// // // This unit is part of the GLScene Project, http://glscene.org // {: GLFileSTL Support-code to load STL Files...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 26 Mar 2025 12:16:44 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/86ffa381fe/?limit=25#a063</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/6a14ad56/?limit=25#3eb1/2f84</link><description>Do you have an example of code showing how to export to STL ?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 26 Mar 2025 11:51:21 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/6a14ad56/?limit=25#3eb1/2f84</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/5d419dddb4/?limit=25#1058</link><description>Hi friends. In my working Delphi + GLScene code I construct scenes like in the figure below without problems. I never needed before to export these scenes to a CAD format like STL. Now I am using , for other purposes, the free tool OpenFOAM CFD. One of the input data needed in that tool are CAD files (STL in my case). As I have the meshes ready in GLScene I want just to save most objects of the scene separately as STL. So I need to generate 9 STLs as I show in the code attached (3 freeform “conductors”...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Sat, 22 Mar 2025 16:02:33 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/5d419dddb4/?limit=25#1058</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=25#e939</link><description>Yes, it should be a setup.md file with all links there, write it as patch on github and you will be added as contributor. Salute.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 20 Mar 2025 19:25:30 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=25#e939</guid></item><item><title>shine world posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=100#81c7</link><description>Thank you for support. PS: would be nice to know the source site of DLLs.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 20 Mar 2025 16:15:05 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=100#81c7</guid></item><item><title>Pavel Vassiliev modified a comment on discussion C++ Builder Issues</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#44fd</link><description>Ok, Now you may install all packages from https://github.com/glscene/GLXEngine/tree/master/bpl If not directly from there then ... users of the C++ Builder Personality need to copy the compiled .bpl packages from ../GLXEngine/bpl directory to a folder C:\Users\Public\Documents\Embarcadero\Studio\23.0\Bpl then add them and install to palette. Run Examples for C++Builder. Try it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 20 Mar 2025 12:09:32 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#44fd</guid></item><item><title>Pavel Vassiliev posted a comment on discussion C++ Builder Issues</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#44fd</link><description>Ok, Now you may install all packages from https://github.com/glscene/GLXEngine/tree/master/bpl If not directly from there then ... users of the C++ Builder Personality need to copy the compiled .bpl packages from ../GLXEngine/bpl directory to a folder C:\Users\Public\Documents\Embarcadero\Studio\23.0\Bpl then add them and install to palette. Run Examples for Delphi or C++Builder. Try it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 20 Mar 2025 12:07:22 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#44fd</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=25#23c2</link><description>Oops, I've added dlls to externals on GitHub, thanks. Due to long time of updating of the trunk here will be only releases further at sf.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 20 Mar 2025 11:59:29 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=25#23c2</guid></item><item><title>shine world posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=100#a9ee</link><description>With release tag v2.5 any external dll was removed from repository. There is yet the scripts to install them but dll files was deleted.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Tue, 18 Mar 2025 10:02:44 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/87ebf0b7a5/?limit=100#a9ee</guid></item><item><title>Paolo posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/7784413ab2/?limit=25#cd3d</link><description>Hi, I've two questions: 1. Wich are the best values properties of Camera for a simple 2D view (like a 2D CAD)? 2. What code should I write to zoom centered on the mouse position? Thanks a lot :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Paolo</dc:creator><pubDate>Mon, 17 Feb 2025 15:37:14 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/7784413ab2/?limit=25#cd3d</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=25#a63c</link><description>The order in the GLScene component object list sometimes plays a role, try moving the sprite to the top</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 08 Jan 2025 19:40:39 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=25#a63c</guid></item><item><title>GLScene released /GLScene/GLXEngine v2025/Readme.txt</title><link>https://sourceforge.net/projects/glscene/files/GLScene/GLXEngine%20v2025/Readme.txt/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GLScene</dc:creator><pubDate>Wed, 08 Jan 2025 19:07:04 -0000</pubDate><guid>https://sourceforge.net/projects/glscene/files/GLScene/GLXEngine v2025/Readme.txt/download</guid></item><item><title>GLScene released /GLScene/GLXEngine v2025/GLXEngine_v2025_as_GLScene_GXScene_v2.5.zip</title><link>https://sourceforge.net/projects/glscene/files/GLScene/GLXEngine%20v2025/GLXEngine_v2025_as_GLScene_GXScene_v2.5.zip/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GLScene</dc:creator><pubDate>Wed, 08 Jan 2025 19:06:04 -0000</pubDate><guid>https://sourceforge.net/projects/glscene/files/GLScene/GLXEngine v2025/GLXEngine_v2025_as_GLScene_GXScene_v2.5.zip/download</guid></item><item><title>shine world posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=100#aba6</link><description>My request was about the HUD Sprite of axis origins (tree arrows), which draw a gray border around the arrows objects instead to be full transparency.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Tue, 24 Dec 2024 09:32:05 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=100#aba6</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=25#edf0</link><description>If all .stl separated models correctly visualized then there is something wrong in your vm.json file. Try to change signs for " direction" in axes for .stl details. Or combine them in one model in some 3d editor.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Tue, 17 Dec 2024 16:43:34 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=25#edf0</guid></item><item><title>Jesús modified a comment on discussion C++ Builder Issues</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#8b88</link><description>Hello It was nice to have BPLs already available in version 2.2, but again not in 2.4 As a BuilderC++ Community user, I cannot compile/install the packages beacuse I do not have a Delphi personality. And I cannot install Delphi w/o removing Builder, a nightmare.... Can you please include the generated BPL directory and the populated include directories for poor men like me? Thank you Jesus/Spain</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesús</dc:creator><pubDate>Thu, 12 Dec 2024 13:24:17 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#8b88</guid></item><item><title>Jesús posted a comment on discussion C++ Builder Issues</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#8b88</link><description>Hello It was nice to have BPLs already available in version 2.2, but again not in 2.4 As a BuilderC++ Community user, I cannot compile/install the packages beacuse I do not have a Delphi personality. And I cannot install Delphi w/o removing Builder, a nightmare.... Can you please include the generated BPL directory and the populated include directories for poor man like me? Thank you Jesus/Spain</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesús</dc:creator><pubDate>Thu, 12 Dec 2024 13:23:10 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#8b88</guid></item><item><title>shine world modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=100#f7b1</link><description>I've tried to add an Axis origin using the HUD Sprite but the axes arrows show always a grey ghost in the borders (see screenshot.png image). There is a reasonable reason why this happen ? Thank you for any suggestion. PS: use mouse wheel to zoom +/- in the attached sample</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 12 Dec 2024 12:31:11 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=100#f7b1</guid></item><item><title>shine world posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=100#f7b1</link><description>I've tried to add an Axis origin using the HUD Sprite but the axes arrows show always a grey ghost in the borders (see screenshot.png image). There is a reasonable reason why this happen ? Thank you for any suggestion.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shine world</dc:creator><pubDate>Thu, 12 Dec 2024 12:30:05 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/9504117677/?limit=100#f7b1</guid></item><item><title>Pavel Vassiliev modified a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/af8f6a2cb5/?limit=25#d848</link><description>Then I think you should use GeoTIFF format instead for such big sizes or try TImage32 from glscene/external/graphics32, and as option divide your image using splitter https://sourceforge.net/p/glscene/code/HEAD/tree/trunk/Examples/AdvDemos/Archipelago/Splitter/ like in Archipelago advdemo. Pavel</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 22 Nov 2024 08:38:59 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/af8f6a2cb5/?limit=25#d848</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/af8f6a2cb5/?limit=25#d848</link><description>Then I think you should use GeoTIFF format instead for such big sizes or try TImage32 from glscene/external/graphics32 Pavel</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 21 Nov 2024 19:55:40 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/af8f6a2cb5/?limit=25#d848</guid></item><item><title>Eric Walmsley posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/af8f6a2cb5/?limit=25#f4d0</link><description>I'd like to display some TIFF files, so I looked at the MultiTexture demo, which works for really small files, but I quickly run into an Out Of Memory error. Is there any way to load and display images that could exceed 28442x32184 pixels in size?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Walmsley</dc:creator><pubDate>Tue, 12 Nov 2024 13:53:50 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/af8f6a2cb5/?limit=25#f4d0</guid></item><item><title>Pavel Vassiliev committed [r7528] on Code</title><link>https://sourceforge.net/p/glscene/code/7528/</link><description>Upgraded to v.2.5</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 27 Sep 2024 15:49:30 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7528/</guid></item><item><title>Pavel Vassiliev committed [r7527] on Code</title><link>https://sourceforge.net/p/glscene/code/7527/</link><description>Upgrade to v.2.5</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 27 Sep 2024 15:38:18 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7527/</guid></item><item><title>Pavel Vassiliev committed [r7526] on Code</title><link>https://sourceforge.net/p/glscene/code/7526/</link><description>Updated GLSysHelp</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 27 Sep 2024 15:12:27 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7526/</guid></item><item><title>Skywalker666 posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/00b37d91d7/?limit=25#ce9f</link><description>Just found out the problem is only on x64 (Delphi target platform)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Skywalker666</dc:creator><pubDate>Tue, 03 Sep 2024 04:20:16 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/00b37d91d7/?limit=25#ce9f</guid></item><item><title>Skywalker666 posted a comment on discussion Help</title><link>https://sourceforge.net/p/glscene/discussion/Help/thread/00b37d91d7/?limit=25#1a01</link><description>Hi folks, I am relatively new to GLScene and have a problem with “TGLNaviCube”. As soon as the cadencer is called, I get the message “Unabled to create pbuffer's DC.” :( I don't know what's going wrong. Regards Skywalker</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Skywalker666</dc:creator><pubDate>Mon, 02 Sep 2024 13:50:45 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/Help/thread/00b37d91d7/?limit=25#1a01</guid></item><item><title>Pavel Vassiliev committed [r7525] on Code</title><link>https://sourceforge.net/p/glscene/code/7525/</link><description>Updated demos in branches</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Sun, 01 Sep 2024 11:41:55 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7525/</guid></item><item><title>Pavel Vassiliev committed [r7524] on Code</title><link>https://sourceforge.net/p/glscene/code/7524/</link><description>Returned sdl dpk</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Sun, 01 Sep 2024 11:40:00 -0000</pubDate><guid>https://sourceforge.net/p/glscene/code/7524/</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25&amp;page=1#f50a/0a86</link><description>OK</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 14 Aug 2024 16:00:56 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25&amp;page=1#f50a/0a86</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25&amp;page=1#0266</link><description>Hi and thanks Pavel. Easy after we know how. Know I know. This weekend I will sit down through the code. Just after I will write you. I think mre ahead I will give suggestionsWrite you soon</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 14 Aug 2024 15:27:54 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25&amp;page=1#0266</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25&amp;page=1#f50a</link><description>sf don't want to change the new image with the same name.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 14 Aug 2024 15:07:13 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25&amp;page=1#f50a</guid></item><item><title>Pavel Vassiliev modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083/1611</link><description>Hi Sergio, you can simply clone the git repository https://gitverse.ru/glscene/AstrobloQ to your comp, e.g. in the d:\AstrobloQ.git folder, but make changes in another working folder d:\AstrobloQ. Then use BeyondCompare 4 to make patches. You can work on different projects separately without need to make branches, that only complicates the development. Add autogeneration of habitat, relief, seas, climate and weather depending on the type and parameters of exoplanets (change flora and fauna, the NASA...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 14 Aug 2024 15:03:39 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083/1611</guid></item><item><title>Pavel Vassiliev modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083/1611</link><description>Hi Sergio, you can simply clone the git repository https://gitverse.ru/glscene/AstrobloQ to your comp, e.g. in the d:\AstrobloQ.git folder, but make changes in another working folder d:\AstrobloQ. Then use BeyondCompare 4 to make patches. You can work on different projects separately without need to make branches, that only complicates the development. Add autogeneration of habitat, relief, seas, climate and weather depending on the type and parameters of exoplanets (change flora and fauna, the NASA...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 14 Aug 2024 15:02:48 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083/1611</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083/1611</link><description>Hi Sergio, you can simply clone the git repository https://gitverse.ru/glscene/AstrobloQ to your comp, e.g. in the d:\AstrobloQ.git folder, but make changes in another working folder d:\AstrobloQ. Then use BeyondCompare 4 to make patches. You can work on different projects separately without need to make branches, that only complicates the development. Add autogeneration of habitat, relief, seas, climate and weather depending on the type and parameters of exoplanets (change flora and fauna, the NASA...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 14 Aug 2024 14:53:18 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083/1611</guid></item><item><title>Sergio modified a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083</link><description>Hi Pavel. I will download and install . I am ready to collaborate. I am trying to find the GREEN BUTTON &lt;&gt; to download the complet stuff in the link in Russian . Even with Google translator I did not find. Which button is ? About the code to simulate waves, I do not have any. In that my code I am trying to use someone which is ready to use; The one Omar showed is great but not GLscene.. I need something that I can use inside my GLScene code</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 14 Aug 2024 12:32:34 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083</guid></item><item><title>Sergio posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083</link><description>Hi Pavel. I will download and install . I am ready to collaborate. I am trying to find the button to download the comple stuff in the link (in Russian) . Even with Google translator I did not find. Which button is ? About the code to simulate waves, I do not have any. In that my code I am trying to use someone which is ready to use; The one Omar showed is great but not GLscene.. I need something that I can use inside my GLScene code</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergio</dc:creator><pubDate>Wed, 14 Aug 2024 12:26:43 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#f083</guid></item><item><title>Pavel Vassiliev posted a comment on discussion Open Discussion</title><link>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#9c4e/825a</link><description>Sergio, do you have a code to simulate sea waves on a sphere, the surface of an exoplanet, with a sailboat and other ships navigation? I am looking for delphi programmers to further development of the Biosphere and be included in the GalaxyMW team - https://gitverse.ru/glscene/AstrobloQ , the simulator of galaxy habitability and communications.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 14 Aug 2024 09:33:05 -0000</pubDate><guid>https://sourceforge.net/p/glscene/discussion/General/thread/ed45854e5c/?limit=25#9c4e/825a</guid></item></channel></rss>