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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/moxdev/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/moxdev/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/moxdev/bugs/</id><updated>2009-07-26T10:57:07Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Missing files at rev 36</title><link href="https://sourceforge.net/p/moxdev/bugs/5/" rel="alternate"/><published>2009-07-26T10:57:07Z</published><updated>2009-07-26T10:57:07Z</updated><author><name>Gilfar</name><uri>https://sourceforge.net/u/snack/</uri></author><id>https://sourceforge.netc2bb0a923127bc2de3f576e6ae3404de6a118406</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;SubsetFont.targets is missing, if you want to include fonts then MPlantin.ttf is missing too.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Ganeflow broke</title><link href="https://sourceforge.net/p/moxdev/bugs/4/" rel="alternate"/><published>2009-07-11T12:16:44Z</published><updated>2009-07-11T12:16:44Z</updated><author><name>Gilfar</name><uri>https://sourceforge.net/u/snack/</uri></author><id>https://sourceforge.net96f6ae8a87866b7bd904b59433c697b52fcfc0b0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Most game flow tests fail with the exception from mocks: Can't start replaying because Ordered or Unordered properties were call and not yet disposed.&lt;br /&gt;
Example: Test_Player_that_pushed_spell_on_stack_gets_priority_after&lt;/p&gt;
&lt;p&gt;Looks like the state based effects interfere with game flow, this leads to undefined states like game with no pass or AI looping.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Threading broke.</title><link href="https://sourceforge.net/p/moxdev/bugs/3/" rel="alternate"/><published>2009-07-07T10:11:46Z</published><updated>2009-07-07T10:11:46Z</updated><author><name>Gilfar</name><uri>https://sourceforge.net/u/snack/</uri></author><id>https://sourceforge.netf8f75742f11b8ab8d716e7c1f7f797a3020a4a72</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I suppose the threads can stay as MTA as you don't interact with either WPF or COM objects in those threads. Also WaitAll is atomic while multiple WaitOne can lead to deadlocks.&lt;/p&gt;
&lt;p&gt;Something broke in revision 10 or 11 and the AI deadlocks which leads to no cards being played.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Mox.Core Tests</title><link href="https://sourceforge.net/p/moxdev/bugs/2/" rel="alternate"/><published>2009-07-07T10:04:31Z</published><updated>2009-07-07T10:04:31Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netd563e7a27bba953f782ba0c71a8529c0dd879dc1</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Exceptions are already caught, so the tests fail. I suppose if you already wrote all the wrappers it's more consistent to remove those checks from nuint than to rethrow the exception and add attributes to all the missing functions.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>fix thread type STA&gt;MTA for TestDriven.NET</title><link href="https://sourceforge.net/p/moxdev/bugs/1/" rel="alternate"/><published>2009-07-06T13:44:11Z</published><updated>2009-07-06T13:44:11Z</updated><author><name>Gilfar</name><uri>https://sourceforge.net/u/snack/</uri></author><id>https://sourceforge.net806af82dcd5fa23aad86cf8e502a7642e0dc9b21</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A small config file that sets the threads to MTA. It's needed for TestDriven.NET (maybe other test helpers for VS) as it defaults to STA threads and WaitAll doesn't work with this type of thread.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>