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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Activity for SmartMap</title><link>https://sourceforge.net/p/smartmap-world/activity/</link><description>Recent activity for SmartMap</description><language>en</language><lastBuildDate>Thu, 25 Apr 2019 21:28:31 -0000</lastBuildDate><item><title>ioncycle modified a wiki page</title><link>https://sourceforge.net/p/smartmap-world/wiki/Home/</link><description>Home</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Thu, 25 Apr 2019 21:28:31 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/wiki/Home/</guid></item><item><title>ioncycle posted a comment on a wiki page</title><link>https://sourceforge.net/p/smartmap-world/wiki/Home/?limit=25#97b8</link><description>A GUI is in the works for the dektop intially to make things very easy for the average Joe and Jane to start up there own world. It should have a world preview window as well.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Thu, 25 Apr 2019 21:27:11 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/wiki/Home/?limit=25#97b8</guid></item><item><title>ioncycle modified a comment on a wiki page</title><link>https://sourceforge.net/p/smartmap-world/wiki/Home/?limit=25#d487</link><description>I am soon updating the Axiom engine library files to the latest version and enhancing structures to look like buildings. I might be adding an Axiom vegitation tree randomizer function as well for more interesting terrain. Stay tuned also for scene lazy load to have massive worlds.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Thu, 25 Apr 2019 03:52:44 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/wiki/Home/?limit=25#d487</guid></item><item><title>ioncycle posted a comment on a wiki page</title><link>https://sourceforge.net/p/smartmap-world/wiki/Home/?limit=25#d487</link><description>I am soon updating the Axiom engine files to the latest and enhacning structures to look like buildings. I might be adding an Axiom vegitation tree randomizer function as well for more interesting terrain. Stay tuned also for scene lazy load to have massive worlds.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Thu, 25 Apr 2019 03:51:20 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/wiki/Home/?limit=25#d487</guid></item><item><title>ioncycle modified a wiki page</title><link>https://sourceforge.net/p/smartmap-world/wiki/Home/</link><description>Home</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Wed, 24 Apr 2019 16:28:39 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/wiki/Home/</guid></item><item><title>ioncycle imported Wiki</title><link>https://sourceforge.net/p/smartmap-world/wiki/</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Wed, 24 Apr 2019 14:38:25 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/wiki/</guid></item><item><title>ioncycle imported Code</title><link>https://sourceforge.net/p/smartmap-world/code/</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ioncycle</dc:creator><pubDate>Wed, 24 Apr 2019 14:38:23 -0000</pubDate><guid>https://sourceforge.net/p/smartmap-world/code/</guid></item></channel></rss>