Showing 7 open source projects for "raylib"

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  • 1
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library.
    Downloads: 144 This Week
    Last Update:
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  • 2
    raylib-go

    raylib-go

    Go bindings for raylib, a simple and easy-to-use library

    raylib-go is a Go (Golang) binding/wrapper around raylib, the light-weight C library for video game and multimedia programming. It allows Go developers to build 2D (and some simple 3D) games, graphical applications, or multimedia tools using a familiar and simple API, while leveraging Go’s language ergonomics, concurrency model, and ecosystem.
    Downloads: 2 This Week
    Last Update:
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  • 3
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. ...
    Downloads: 0 This Week
    Last Update:
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  • 4

    desert-lightbox

    Image viewer with keyboard shortcuts to choose favorites

    ...desert-lightbox is a command-line-launched keyboard-controlled image-viewer that lets you mark favorites. At the end of each session, all favorites are copied to the "faves" directory. Built with zig and raylib
    Downloads: 0 This Week
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  • 5

    BZFlag World Map Editor

    Edit BZFlag world maps with 3D preview

    ...Reads and parses a bzw file, displays it with 3D camera, highlights selected object, shows object definition, edits the object, creates new objects, and saves to a bzw file. Built with raylib, the Lua binding for raylib, and Fennel.
    Downloads: 0 This Week
    Last Update:
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  • 6
    raygui

    raygui

    A simple and easy-to-use immediate-mode gui library

    raygui is a lightweight, easy-to-use immediate-mode graphical user interface (GUI) library designed primarily to work alongside the raylib graphics programming library, though it can be adapted for other engines. It provides an API inspired by immediate-mode GUI paradigms, similar to Unity’s IMGUI, which allows developers to create buttons, sliders, text boxes, panels, and other controls without managing retained widget states. Because the library is distributed as a single header file containing both declarations and implementations, including it in a project is simple and doesn’t require complex build configurations. raygui supports a wide range of controls and customization options for colors, fonts, and layout metrics, and also includes a built-in set of 1-bit icons that can be embedded into controls. ...
    Downloads: 1 This Week
    Last Update:
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  • 7

    SDL_Chaste_Triangle

    My project to help SDL users draw triangles!

    ...For those of you who don't know, SDL is an awesome library that people often use to make games because it lets you draw pixels to the screen and manage keyboard input. https://www.libsdl.org/ But unlike Raylib of Allegro, it does not appear to have a standard easy way to draw shapes other than rectangles. This is a mystery people have been trying to solve. People often ask this question and people tell them "Just use OpenGL". This is not helpful for people who want to make games involving triangle or other polygons(which can all be built with triangles). ...
    Downloads: 0 This Week
    Last Update:
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